Combat: Hunter, area-of-effect targeting with Bladestorm

Marvel's Midnight Suns · Battle / Tactics

Art style Realistic 3D

Marvel's Midnight Suns - Combat: Hunter, area-of-effect targeting with Bladestorm

About this game

Developer: Firaxis Games · Publisher: 2K · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Battle / Tactics

More Marvel's Midnight Suns screens in the Gallery

What to study

Area targeting, shown honestly: overlapping red circles mark every enemy the blast will catch, each with its health bar and skull icon, while the enlarged Bladestorm heroic card states the payoff (damage and Forceful Knockback to each enemy in an area). A hand card carries a UNIT CANNOT ACT state, and the objectives panel runs a different mission type - recovering supply crates - so the frame documents both the targeting language and the mission variety in one shot. Frame at about 1:05 in the Card Gameplay trailer (Steam).

Patterns

How the screen is arranged.

card-hand battle-controls quest-tracker health-bars status-row

Components

Parts on screen.

Card Quest tracker Vitals bar Portrait

Screen inventory

  • objectives panel (Operations Assault, recover supply crates)
  • overlapping red AoE circles on multiple enemies
  • enlarged Bladestorm heroic card
  • enemy health bars with skull icons
  • UNIT CANNOT ACT state on a card
  • Unity Collar item
  • Heroism dial at 4

Top 3 colors

#2e2928 24%#51433d 21%#191818 20%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Firaxis Games / 2K, Marvel's Midnight Suns screenshot: Card Gameplay trailer and Accolades trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by 2K.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-06. verified 2026-11-06: frame extracted from the official Card Gameplay trailer (Steam) and inspected visually; real game UI (combat HUD, AoE targeting) confirmed visible

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