Late-run HUD: 500M damage quest, level 101, Agony IV, full grid

Halls of Torment · HUD & Gameplay UI

Art style Pixel art

Halls of Torment - Late-run HUD: 500M damage quest, level 101, Agony IV, full grid

About this game

Developer: Chasing Carrots · Publisher: Chasing Carrots · Platform: PC (Steam) · Art style: Pixel art · Screen type: HUD & Gameplay UI

More Halls of Torment screens in the Gallery

What to study

This is the same HUD at the opposite end of a run, and the contrast is the lesson: the quest line has escalated from survival time to a 500-million damage total, the level has reached 101, the health pool is in seven figures, and the ability grid that started empty is now full. The right rail shows how the game keeps build state permanently on screen rather than behind a pause menu: abilities, items with counts, difficulty (Agony IV), gold, skulls, and the run clock never leave the frame, even under a boss fight. No trailer burn-in, captions, or overlays are visible in this frame. Frame at about 0:35 (34.87s) in the Halls of Torment Gameplay video (Steam); scene-change frame v0_0007.

Patterns

How the screen is arranged.

hud-overlay side-panel quest-tracker slot-grid status-row

Components

Parts on screen.

Vitals bar Resource bar Quest tracker Clock Slots Menu

Screen inventory

  • Quest tracker top: 'Deal 500 000 000 damage in one run', 340 600 868 / 500 000 000, with progress bar
  • Level 101 hero, health 1 117 466 / 1 144 762, second pool 491 / 520, red orb bottom left
  • Right rail: MENU button, 2x3 ability grid (four filled), item grid with counts 21k, 5.1k, 9.6k, 86, 54
  • Agony IV difficulty label, 3362 gold, 14294 skulls, run clock 6:23
  • Boss-scale stone heads top centre, fire and spike fields across the arena

Top 3 colors

#1c2020 28%#0f1413 20%#3b3d3c 19%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Chasing Carrots, Halls of Torment screenshot: Halls of Torment Gameplay (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Chasing Carrots.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-03. verified 2026-11-02: scene frame from the official Steam video, inspected visually at full resolution; quest line and total, level, both pools, ability and item grids, Agony label, gold, skulls, and clock confirmed legible

No published Chasing Carrots fan-content policy found (checked 2026-11-03); fair-use study use, takedown honored within 48h.

Rights holders: see Copyright & takedown.