Route map: Zone Sapphire Cluster

Cobalt Core · Campaign / World Map

Art style Pixel art

Cobalt Core - Route map: Zone Sapphire Cluster

About this game

Developer: Rocket Rat Games · Publisher: Brace Yourself Games · Platform: PC (Steam) · Art style: Pixel art · Screen type: Campaign / World Map

More Cobalt Core screens in the Gallery

What to study

Roguelike route planning in one readable graph: node icons encode the encounter type before the player commits (combat, elite, unknown, repair, boss), the traveled path glows blue while unvisited branches stay dim, and the zone header names the region the run is crossing. The crew rail and ship panel persist here, so the map reads as a pause between fights rather than a separate mode. Frame at about 0:50 in the Jan 2023 Trailer (Steam). No trailer burn-in or captions visible.

Patterns

How the screen is arranged.

route-planning map-nodes side-panel

Components

Parts on screen.

Map Portrait

Screen inventory

  • "Zone: Sapphire Cluster" header top right
  • Branching node graph: skull combat nodes, crossed-swords nodes, "?" unknown nodes, a repair/refresh node, a boss skull, and an exit arrow
  • Taken path highlighted blue against dim unvisited branches; cursor on a node
  • Crew rail left; ship status panel bottom left

Top 3 colors

#18092a 27%#391441 24%#290e36 20%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Rocket Rat Games / Brace Yourself Games, Cobalt Core screenshot: Launch Date Announcement Trailer (Steam) and Jan 2023 Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Brace Yourself Games.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-03. verified 2026-11-02: scene frame from the official Steam trailer, inspected visually at full resolution; zone header, node icons, highlighted path, cursor, crew rail, and ship panel confirmed legible

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