Desert-planet combat: full hand, sensor-error enemy
Cobalt Core · Battle / Tactics
Art style Pixel art
About this game
Developer: Rocket Rat Games · Publisher: Brace Yourself Games · Platform: PC (Steam) · Art style: Pixel art · Screen type: Battle / Tactics
More Cobalt Core screens in the Gallery
What to study
The unknown enemy, presented as a system failure: where friendly UI is clean and labeled, the Buried(?) Relic's portrait is static and its data reads as a sensor error, so mystery is communicated through the UI's own breakdown rather than a cutscene. The hand shows the other design idea this frame carries, movement as a resource, with Scoot Right and Juke beside damage and stun cards. Frame at about 0:44 in the Jan 2023 Trailer (Steam). No trailer burn-in or captions visible.
Patterns
How the screen is arranged.
hud-overlay side-panel bottom-dock
Components
Parts on screen.
Card Portrait Nameplate Vitals bar
Screen inventory
- Enemy "Buried(?) Relic" with a static-filled sensor-error portrait panel ("??? _sensor_error")
- Player ship center over a desert-planet backdrop
- Full hand: Lunge B, Scoot Right, Stun Shot, Evasive Shot, Juke
- Crew rail left: Dizzy, Riggs, Peri; 3 energy; 0 counters; END TURN button
Top 3 colors
#b18569 28%#0e0b2e 27%#b48a6d 20%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Rocket Rat Games / Brace Yourself Games, Cobalt Core screenshot: Launch Date Announcement Trailer (Steam) and Jan 2023 Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Brace Yourself Games.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-03. verified 2026-11-02: scene frame from the official Steam trailer, inspected visually at full resolution; enemy name, sensor-error panel, player ship, all five cards, crew rail, energy, and END TURN confirmed legible
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