Gadget draft: Spire, Blast Mining, Lift
Dome Keeper · HUD & Gameplay UI
Art style Pixel art
About this game
Developer: Bippinbits · Publisher: Raw Fury · Platform: PC (Steam) · Art style: Pixel art · Screen type: HUD & Gameplay UI
More Dome Keeper screens in the Gallery
What to study
The run's build choice, presented as a draft of three: each gadget gets an icon, a plain description of what it does, and the slot it occupies (Dome Backside, Cellar, Mine Shaft), so the player weighs function against placement, not just power. Spire defends, Blast Mining changes how you dig, Lift automates haulage, and the three slots make clear these are not interchangeable upgrades but fittings for different parts of the operation. The highlighted first card shows the selection state. Frame at about 0:46 in the Dome Keeper - Accolades Trailer (Steam). No trailer burn-in or captions visible.
Patterns
How the screen is arranged.
Components
Parts on screen.
Screen inventory
- Three gadget cards: Spire, Blast Mining, Lift
- Each card: circular gadget icon, title, one-to-two-sentence description
- Slot labels under each description: Dome Backside, Cellar, Mine Shaft
- First card (Spire) highlighted with an orange border; dome and mine visible below the panel
Top 3 colors
#533935 20%#3d2d38 18%#150f10 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Bippinbits / Raw Fury, Dome Keeper screenshot: Dome Keeper - Accolades Trailer (Steam) and Dome Keeper Launch Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Raw Fury.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-04. verified 2026-11-04: manually extracted frame from the official Steam trailer at 0:46, inspected visually at full resolution; all three gadget names, descriptions, slot labels, icons, and the highlight border confirmed legible
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