Battle HUD: balance bar, timer, minimap, and unit card row
Total War: PHARAOH · Battle / Tactics
Art style Realistic 3D
About this game
Developer: Creative Assembly · Publisher: Sega · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Battle / Tactics
More Total War: PHARAOH screens in the Gallery
What to study
PHARAOH's battle HUD is the classic Total War command bar restyled in gold and lapis: the balance bar up top names both commanders and the clock, the minimap anchors the right, and the bottom row turns each unit into a card with a live headcount. The Zzz marks on several cards are the detail to study: exhaustion is readable on the card itself, without opening any panel, so the player can see which units are spent while still watching the field. Frame at about 1:49 in the Ramesses gameplay video (Steam). Trailer burn-in: a faint 'DEVELOPMENT IN PROGRESS' watermark sits top left; it is pre-release video text, not game UI.
Patterns
How the screen is arranged.
hud-overlay unit-card-row map-hud
Components
Parts on screen.
Minimap Clock Toolbar Marker Portrait
Screen inventory
- Top battle bar: commander portraits flanking a gold/red balance bar, timer 59:28
- Minimap top right with terrain, army markers, and playback controls
- Bottom unit card row: 8 units with counts 60, 90, 68, 60, 60, 120, 120, 120, several marked Zzz (exhausted)
- Army markers on the field with unit-type icons and green/red strength bars
- Command icon row above the unit cards (advance, formation, and stance buttons)
Top 3 colors
#4c3f31 28%#2b2626 19%#735b45 16%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Creative Assembly / Sega, Total War: PHARAOH screenshot: Ramesses gameplay video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Sega.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-03. verified 2026-11-02: scene frame from the official Steam gameplay video, inspected visually at full resolution; timer 59:28, both commander portraits, minimap, all eight unit counts, and the Zzz exhaustion marks confirmed legible
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