Battle HUD: balance bar, timer, minimap, and unit card row

Total War: PHARAOH · Battle / Tactics

Art style Realistic 3D

Total War: PHARAOH - Battle HUD: balance bar, timer, minimap, and unit card row

About this game

Developer: Creative Assembly · Publisher: Sega · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Battle / Tactics

More Total War: PHARAOH screens in the Gallery

What to study

PHARAOH's battle HUD is the classic Total War command bar restyled in gold and lapis: the balance bar up top names both commanders and the clock, the minimap anchors the right, and the bottom row turns each unit into a card with a live headcount. The Zzz marks on several cards are the detail to study: exhaustion is readable on the card itself, without opening any panel, so the player can see which units are spent while still watching the field. Frame at about 1:49 in the Ramesses gameplay video (Steam). Trailer burn-in: a faint 'DEVELOPMENT IN PROGRESS' watermark sits top left; it is pre-release video text, not game UI.

Patterns

How the screen is arranged.

hud-overlay unit-card-row map-hud

Components

Parts on screen.

Minimap Clock Toolbar Marker Portrait

Screen inventory

  • Top battle bar: commander portraits flanking a gold/red balance bar, timer 59:28
  • Minimap top right with terrain, army markers, and playback controls
  • Bottom unit card row: 8 units with counts 60, 90, 68, 60, 60, 120, 120, 120, several marked Zzz (exhausted)
  • Army markers on the field with unit-type icons and green/red strength bars
  • Command icon row above the unit cards (advance, formation, and stance buttons)

Top 3 colors

#4c3f31 28%#2b2626 19%#735b45 16%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Creative Assembly / Sega, Total War: PHARAOH screenshot: Ramesses gameplay video (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Sega.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-03. verified 2026-11-02: scene frame from the official Steam gameplay video, inspected visually at full resolution; timer 59:28, both commander portraits, minimap, all eight unit counts, and the Zzz exhaustion marks confirmed legible

SEGA Streaming Guidelines (support.sega.com, updated March 12, 2026) permit gameplay videos and images on blogs and websites for personal, non-profit use; Gallery use is free study/commentary, unofficial, not endorsed.

Rights holders: see Copyright & takedown.