Battle map: movement-range highlight on desert map
Wargroove 2 · Battle / Tactics
Art style Pixel art
About this game
Developer: Chucklefish, Robotality · Publisher: Chucklefish · Platform: PC (Steam) · Art style: Pixel art · Screen type: Battle / Tactics
More Wargroove 2 screens in the Gallery
What to study
Range as a single painted path: instead of tinting every reachable tile, the game draws one continuous orange route through the fortress, so the eye follows the unit's actual approach rather than scanning a shaded region. The highlight reads against both sand and shadow, which matters on a map this busy. Frame at about 0:30 in the Announcement Trailer (Steam).
Patterns
How the screen is arranged.
Components
Parts on screen.
Screen inventory
- desert fortress map with walls, torches, and palm trees
- orange movement-range highlight tracing the selected unit's reachable path through the fortress
- two commanders and a soldier mid-map, parchment map border at the edges
Top 3 colors
#2d3f50 21%#525f5c 18%#e3d19b 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Chucklefish, Robotality / Chucklefish, Wargroove 2 screenshot: Steam trailers (Announcement Trailer, Launch Accolades Trailer), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Chucklefish.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-04. verified 2026-11-04: scene-change candidate v0_0007.png at 29.99s in the Announcement Trailer, inspected visually at full resolution; range highlight, walls, and units settled and legible; no trailer caption in frame
no published Chucklefish fan-content policy found for Wargroove 2 (checked 2026-11-04; Chucklefish's Witchbrook creator FAQ welcomes transformative creator content under fair use, but no Wargroove 2-specific policy was located); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.