Combat HUD: movement and weapon-range hexes, target flags

Expeditions: Rome · Battle / Tactics

Art style Realistic 3D

Expeditions: Rome - Combat HUD: movement and weapon-range hexes, target flags

About this game

Developer: Logic Artists · Publisher: THQ Nordic · Platform: PC (Steam) · Art style: Realistic 3D · Screen type: Battle / Tactics

More Expeditions: Rome screens in the Gallery

What to study

Turn-based movement made legible before it is committed: yellow hexes are where the selected legionary can walk, green hexes are the weapon's reach, and white flag markers pick out exactly which enemies sit inside that reach, while the party row, event log and a one-line VICTORY CONDITIONS card hold the rest of the battle state at the frame's edges. Frame at about 0:32 in the Gameplay Trailer (Steam).

Patterns

How the screen is arranged.

grid-overlay movement-range movement-tiles target-selection portrait-row action-bar event-log quest-tracker health-bars hud-overlay

Components

Parts on screen.

Action bar Portrait Vitals bar Map Quest tracker

Screen inventory

  • yellow movement hexes and green weapon-range hexes over the dock battlefield
  • white target-flag markers on enemies inside weapon range
  • target health bar 16/20 with V rank badge
  • bottom party portrait row (V, V, V, IV, V) with morale pips
  • bottom ability bar with weapon and consumable slots, red hourglass end-turn button
  • left event log: 'Aulus Valerius Flavus is no longer Incapacitated', critical-damage lines
  • top-right VICTORY CONDITIONS card: 'Eliminate all enemies.'

Top 3 colors

#30383e 22%#3a4349 21%#232b31 19%

Top three palette colors by share. The remaining colors make up the rest.

Source and credit

© Logic Artists / THQ Nordic, Expeditions: Rome screenshot: publisher, via the game's Gameplay Trailer on Steam, shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by THQ Nordic.

Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page

Source details

Fetched 2026-11-04. verified 2026-11-04: spot frame extracted at 32.0s from the Gameplay Trailer, inspected visually at full resolution (1920x1080 native); movement and range hexes, target flags, health bar, party row, ability bar, event log and victory card all settled and legible; no trailer caption in frame

no published policy found (checked 2026-11-04); fair-use study use, takedown honored within 48h

Rights holders: see Copyright & takedown.