Battle map: damage numbers over every unit
Wargroove 2 · Battle / Tactics
Art style Pixel art
About this game
Developer: Chucklefish, Robotality · Publisher: Chucklefish · Platform: PC (Steam) · Art style: Pixel art · Screen type: Battle / Tactics
More Wargroove 2 screens in the Gallery
What to study
Combat math made ambient: every unit on this forest map carries a small white badge with its damage number, so the whole board's threat picture is readable without selecting anything. The badges sit directly on the units rather than in a panel, which keeps the map itself the interface. Frame at about 0:20 in the Announcement Trailer (Steam).
Patterns
How the screen is arranged.
Components
Parts on screen.
Screen inventory
- forest battle map with villages, bridges, water, and two factions' units
- white damage-number badges (2, 4, 5, 6, 7, 8, 9) floating over units across the map
- parchment map border at left and right edges
Top 3 colors
#2d3940 20%#305c51 17%#6e8547 17%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Chucklefish, Robotality / Chucklefish, Wargroove 2 screenshot: Steam trailers (Announcement Trailer, Launch Accolades Trailer), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Chucklefish.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-04. verified 2026-11-04: scene-change candidate v0_0005.png at 20.05s in the Announcement Trailer, inspected visually at full resolution; damage badges and map settled and legible; no trailer caption in frame
no published Chucklefish fan-content policy found for Wargroove 2 (checked 2026-11-04; Chucklefish's Witchbrook creator FAQ welcomes transformative creator content under fair use, but no Wargroove 2-specific policy was located); fair-use study use, takedown honored within 48h
Rights holders: see Copyright & takedown.