Wild animal inspector: deer stats, taming progress and flavor text
Going Medieval · Character / Unit Detail
Art style Low-poly
About this game
Developer: Foxy Voxel · Publisher: Mythwright · Platform: PC (Steam) · Art style: Low-poly · Screen type: Character / Unit Detail
More Going Medieval screens in the Gallery
What to study
Going Medieval inspects a wild animal with the same two-panel treatment a settler would get: the right panel is the stat sheet (portrait, Hitpoints bar, Food state, Idle status, STATS/LOG/DEV tabs), while the left panel carries the simulation facts that drive play, age, meat storage value, 0% tamed, and one taming attempt left today, plus a plain-language note explaining wild-animal behavior. The two round buttons at the panel's foot turn the readout into a decision: hunt it or try to tame it. Frame at about 0:15 in the Going Medieval - Fortified Early Access Trailer (Steam). Disclosure: the small 'Development Build' watermark at the bottom right is part of the trailer frame itself, not a caption added later; no subtitles or trailer captions are visible.
Patterns
How the screen is arranged.
detail-panel stat-panel portrait-panel
Components
Parts on screen.
Portrait Vitals bar Tabs Window
Screen inventory
- Right inspector panel titled DEER (M) (WILD) with STATS / LOG / DEV tabs
- Deer portrait icon, Hitpoints bar, Food status 'Not Hungry', state 'Idle'
- Two circular action buttons at the panel's foot (hunt and tame/pet glyphs)
- Left detail panel: 'Unnamed', Deer, Age: 1y:6d Young, Storage Amount: 40, Tamed: 0%, Taming attempts remaining today: 1
- Left panel flavor text: wild animals roam around the map and try to avoid your settlement, and may enter occasionally when hungry
- White selection outlines on two deer in the field; small hand markers over map objects
- Layered-pages menu button bottom left; 'Development Build' watermark bottom right
Top 3 colors
#203843 23%#424f50 19%#1a1f28 18%
Top three palette colors by share. The remaining colors make up the rest.
Source and credit
© Foxy Voxel / Mythwright, Going Medieval screenshot: Going Medieval - Fortified Early Access Trailer (Steam), shown for design study and commentary. PlayCraft is an unofficial fan project, not affiliated with or endorsed by Mythwright.
Source tier 2 (publisher-released) · screenshot: Steam store page · Steam page
Source details
Fetched 2026-11-03. verified 2026-11-02: scene-change frame from the official Steam trailer, inspected visually at full resolution; panel title, tabs, portrait, Hitpoints bar, Food and Idle states, all left-panel stat lines, action buttons, and selection outlines confirmed legible
No published Mythwright/Foxy Voxel fan-content policy found (checked 2026-11-03; only a Modding Guide & Policy located, which covers mods, not screenshots); fair-use study use, takedown honored within 48h.
Rights holders: see Copyright & takedown.